Random URL Button

Minecraft 1.20.0 MCPE

80 min read
1.20.0

The Trails & Tales Update brings your stories to life! Ride a camel with a companion to find archeological sites or a cherry grove. Hatch a sniffer egg to bring it back from extinction. Create playable mob sounds, craft with bamboo, trim your armor, and hang your signs. Write and store your books in the chiseled bookshelf, because every story matters!

Minecraft_Trails_Tales_XboxClub_1920x1080.png

New Features

Archaeology

    Added a craftable Brush item

    Added Suspicious Sand and Suspicious Gravel

      Suspicious Sand can be found in Desert Temples, Desert Wells and Warm Ocean Ruins

      Suspicious Gravel can be found in Cold Ocean Ruins and Trail Ruins

      These fragile blocks are hard to spot and easy to destroy, so be careful!

      Brushing Suspicious Sand or Suspicious Gravel with a Brush will extract objects that were buried long ago

    Added the Trail Ruins, a buried structure from a lost culture

      Four types of Armor Trim Templates can be found here

      Trail Ruins can be found in Taigas, Snowy Taigas, all Old Growth forest biomes, and Jungles

      A new music disc can be found by brushing suspicious blocks in this structure

        When put in a Jukebox, "Relic" by Aaron Cherof is played

    Added Pottery Sherds

      Pottery Sherds have pictures on them

      A total of 20 sherds have been distributed between the 5 Archaeology sites: Desert Wells, Desert Temples, Cold Ocean Ruins, Warm Ocean Ruins, and Trail Ruins

      They cannot be crafted, and are only found by brushing Suspicious Sand or Suspicious Gravel

Decorated Pots

    Crafting four Pottery Sherds together will create a Decorated Pot with a picture on each side

    Brick items can be used instead of Pottery Sherds in the Decorated Pot recipe

      The sides that were made from Brick items will not have pictures

    Smash a Decorated Pot with any block-breaking tool to break it apart and get the Pottery Sherds back

      Hitting the pot with bare hands, silk touch tools, or any other item will drop an intact pot instead

    Crafted Decorated Pots with at least one pattern have a hover tooltip displaying the Sherd & Brick ingredients

Cherry Groves

    Added a new Cherry Grove biome, with pretty cherry blossom trees

      The biome can be found in the mountains, in similar places as Meadows

    Added a new Cherry wood set, with all the corresponding wooden things you can craft from it

    Pink particles fall from beneath Cherry Leaves

    Added a new Pink Petals block with lots of pink flowers on the ground

      Each Pink Petal block can contain up to 4 petals

      Using Bone Meal on it increases the number of petals

      Placing a Pink Petal into an already placed block increases the number of petals

      Drops the number of petals in the block when mined

      Updated the seed picker with a Cherry Grove biome option

Bamboo Wood Set

    Added a new Bamboo wood set, with all the corresponding wooden things you can craft from it

    Block of Bamboo can be crafted from 9 Bamboo and can be stripped like other wood logs

    Bamboo Planks crafted from Block of Bamboo yield only 2 planks compared to 4 for wood logs

    Added a new "Mosaic" plank variant that is unique to Bamboo called the Bamboo Mosaic

      It can be crafted with 1x2 Bamboo Slabs in a vertical strip

      You can craft Stair and Slab variants of Bamboo Mosaic

      Bamboo Mosaic blocks cannot be used as a crafting ingredient where other wooden blocks are used, but they can be used as fuel

    Added a unique Bamboo Raft and Bamboo Chest Raft which can be crafted like normal boats, but with Bamboo Planks

      They function the same as ordinary boats, but have a unique look to them

Hanging Signs

    Hanging Signs are a more expensive version of normal Signs

      Crafted with 2 chains and 6 stripped logs of your preferred wood type

      Crafting results in 6 Hanging Signs

    Can be hung up in the following ways:

      Underneath a block that can provide support in the center, like a full block or a fence

      Attached to the solid side of a block

      Attached to the side or underneath another Hanging Sign

    Unlike normal Signs, they cannot be placed directly on the ground without support from the side or above

      However, Hanging Signs that have a horizontal bar will not pop when the supporting block is removed

Sign Improvements

    Sign text can now be edited after being placed in the world

      This can be done by interacting with the Sign

      Signs with non-text chat components can not be edited

    Both sides of the Sign can now have separate text and colors, allowing for further customization options

      By default, a Sign will prompt you to input the front side's text when placed

      To apply text to the back-side, you must walk to the other side and interact with that face to edit it

    Signs can now also be waxed with Honeycomb, preventing any further edits to its text

    It is no longer possible to use Ink Sac, Glow Ink Sac, or Dyes if the Sign text is empty

Sniffer

    The Sniffer is the mob vote winner of Minecraft Live 2022

    Sniffers are passive, friendly mobs

    Sniffers sniff the air and occasionally dig for seeds, which produces a Torchflower Seed or a Pitcher Pod item

    Sniffers can only dig grass and dirt-like blocks

    Sniffers can be tempted by, and bred with Torchflower Seeds

Sniffer Egg

    Can be found by brushing the Suspicious Sand of Warm Ocean Ruins

    When two Sniffers breed they do not immediately spawn a Snifflet; instead, a Sniffer Egg is dropped

    When placed in the world, the Sniffer Egg will hatch after some time

      When placed on Moss, the Egg will hatch in approximately 10 minutes

      On all other blocks, it will hatch in approximately 20 minutes

Torchflowers

    The Sniffer can occasionally sniff up a Torchflowers seed, and it can be used to breed two Sniffers

    The Torchflower seed can be planted on Farmland and grows into a Torchflower

    The full-grown flower can be harvested and replanted

    The Torchflower can be crafted into Orange Dye

Pitcher Plant

    The Sniffer can occasionally sniff up a Pitcher Pod item

    The Pitcher Pod, when planted on Farmland, grows into a Pitcher Crop

    The Pitcher Crop has five growth stages

    Once fully grown, the Pitcher Crop can be harvested, yielding a two-block-tall Pitcher Plant

    The Pitcher Plant can be crafted into Cyan Dye

Smithing

    Smithing Tables have been redesigned into a workstation for physical equipment upgrades and modifications

    Alongside slots for combining a piece of equipment and materials, there is now a required slot for an item type called Smithing Template

    Smithing Templates define what type of upgrade you will be making to a piece of equipment

      It specifies both what type of items you can upgrade, and which ingredients are valid to customize the upgrade

      There are currently two categories of Smithing Templates: Armor Trim and Netherite Upgrade

    Smithing Templates are consumed when used to upgrade an item in the Smithing Table

    You can craft a copy of a Smithing Template in the Crafting Table with 7 diamonds + 1 block of material that the template is made out of + 1 smithing template, which will output 2 of the same Smithing Template

Armor Trims

    You can now visually customize your armor with a variety of unique trims at the Smithing Table

    Armor trims are purely visual with no gameplay benefits

    Armor trims can be applied to Helmets, Chestplates, Leggings and Boots

      All trim patterns are visually the same on an armor's item icon, but the color will still change based on the trim material

      To check which trim pattern a piece of armor has, you can hover over it in the inventory

    Armor Trim Smithing Templates can be found all throughout the world, and each of the following structures contain their own unique Smithing Templates:

      Trail Ruins: Wayfinder, Raiser, Shaper, and Host Armor Trims

      Pillager Outpost: Sentry Armor Trim

      Desert Pyramid: Dune Armor Trim

      Shipwreck: Coast Armor Trim

      Jungle Temple: Wild Armor Trim

      Ocean Monument: Tide Armor Trim

      Ancient City: Ward and Silence Armor Trims

      Woodland Mansion: Vex Armor Trim

      Nether Fortress: Rib Armor Trim

      Bastion Remnant: Snout Armor Trim

      Stronghold: Eye Armor Trim

      End City: Spire Armor Trim

    Smithing Templates are found in chests in their respective structure

      Trail Ruins have no chests, Smithing Templates are instead found by brushing Suspicious Gravel

      The Ocean Monument has no chests, Elder Guardians sometimes instead drop a Smithing Template upon death

    Some Armor Trim Smithing Templates are rarer than others, so be on the lookout for them to impress your friends!

    An armor trim has two properties: a pattern and a material

      The pattern is defined by the Smithing Template used to apply the trim, and represents the visual pattern of the trim

      The material is defined by which ingredient you used to apply the trim, and controls the color of the trim

    The viable ingredients you can use to define the color of your armor trim are the following:

      Iron, Copper, Gold, Lapis, Emerald, Diamond, Netherite, Redstone, Amethyst, Quartz

Netherite Equipment

    Netherite equipment crafting now also requires a Netherite Upgrade Smithing Template

    Netherite Upgrade Smithing Templates can be found randomly in all Bastion Remnant chests

      Every Treasure Room Bastion Remnant will contain 2 Smithing Templates

    This change was made for a variety of reasons:

      Increase the time players utilize Diamond equipment before Netherite

      Make Netherite equipment more significant achievement in the game's progression

      Adapt Netherite more naturally into the new Smithing Table crafting system

Camel

    Camels can be equipped with a Saddle and ridden by two players

    Camels spawn naturally when Desert Villages generate

    Camels can be tempted by holding Cactus

    Feed Cactus to Camels to breed them

    Camels are tall

      Most hostile mobs will not be able to reach you when you are on a Camel

      They can walk over Fences and Walls

    Camels randomly sit down

      While sitting, it is difficult to convince them to move

    Camels can either walk slowly or sprint quickly

    They can also dash forward but will lose stamina for a while when doing so

Chiseled Bookshelf

    A new, chiseled variation of the Bookshelf

    Crafted with 6 Planks and 3 Wooden Slabs

    Can store Books, Book and Quills, and Enchanted Books

      Holds up to 6 Books

      Keeps the stories and lore of your world safe

      Books can be removed and added to specific slots on the Chiseled Bookshelf

    Comparators can detect the last book placed/removed

      Perfect for hiding secrets in your spooky library

    Works with Hoppers

Shield Customization

    A top Vanilla Parity feature request! A Shield can now be combined with a Banner to apply its pattern on it

      The banner is consumed on use

      A Shield can be combined with a Banner only if no pattern was previously applied

New Music

    Added the following new music tracks by Aaron Cherof to Cherry Groves, Desert, Jungle, Mesa, and Flower Forest biomes:

      A Familiar Room

      Bromeliad

      Crescent Dunes

      Echo in the Wind

    Added a new music disc which can be acquired by brushing suspicious blocks in Trail Ruins. When put in a Jukebox, Relic by Aaron Cherof is played

Calibrated Sculk Sensors

    A new variant of Sculk Sensors which allows you to filter vibrations based on their frequency level

    They are not found naturally and can only be crafted with 1 Sculk Sensor and 3 Amethyst Shards in the Crafting Table

    One side of the Calibrated Sculk Sensor can receive a redstone signal as input

      The strength of that redstone signal is the only vibration frequency the Sculk Sensor will listen to

    They have a combined active and cooldown phase that lasts 20 game ticks

      They output their redstone signal for the first 10 game ticks

    They can detect vibrations up to 16 blocks away

Sculk Sensor Phases

    Sculk Sensors and Calibrated Sculk Sensors now have three phases: Inactive, Active, and Cooldown

    The default phase is Inactive

      This phase lasts indefinitely until the block receives a vibration

      During this phase, the block is able to listen to nearby vibrations until one has been scheduled

    When a scheduled vibration is received, the block switches to the Active phase

      This phase lasts 30 game ticks for Sculk Sensors, and 10 game ticks for Calibrated Sculk Sensors

      During this phase, the block stops listening to nearby vibrations, wiggles its tendrils, and emits a Redstone signal and light

    After the Active phase has finished, the block switches to a Cooldown phase

      This phase lasts for 10 game ticks

      During this phase, the block keeps wiggling its tendrils, but no longer emits a Redstone signal nor light

      Finally, once this phase is finished, the block will switch back to the Inactive phase

    Previously, these phases had different timings:

      The Active phase lasted 40 game ticks for Sculk Sensors and 20 game ticks for Calibrated Sculk Sensors

      There was no Cooldown phase

    These phase timings were tweaked so that it is less common for activated contraptions to recursively activate the Sculk Sensor that powered them

Vibration Resonance

    Blocks of Amethyst have a new behavior when placed adjacent to Sculk Sensors

      If that Sculk Sensor receives a vibration, the Block of Amethyst will re-emit its frequency as a separate vibration at its location

    This behaviour is called Vibration Resonance, and allows players to move vibration frequencies across long distances without having to recreate the vibration naturally

Vibration Frequencies

    With the addition of Calibrated Sculk Sensors, vibration frequencies have been greatly simplified to prevent unwanted interference

    The following are category descriptions for each frequency and the expected events that they correspond to:

      Movement in any medium (land, liquid or air)

      Landing on any surface (land or liquid)

      Item interactions

      Gliding with an Elytra or unique mob actions (Ravager roaring, Wolf shaking, etc.)

      Equipping gear

      Interacting with a mob

      Mobs and players getting damaged

      Consuming items (drinking and eating)

      Blocks 'deactivating' (Door closing, Chest closing, Button unpressing, etc.)

      Blocks 'activating' (Door opening, Chest opening, Button being pressed, etc.)

      Blocks changing (Cauldron water level rising, adding food to a Campfire, etc.)

      Blocks being destroyed

      Blocks being placed

      Mobs and players spawning

      Mobs and players dying or an explosion

Playable Mob Sounds

    When placing a Mob Head on a Note Block, that Note Block will now play one of the ambient sounds of that mob when played by a player or powered by Redstone

    Mob Heads can be placed on top of Note Blocks without sneaking

Piglin Mob Head

    Piglins will now drop their heads when killed by a charged Creeper

    Placing the Piglin head on a Note Block will play one of the Piglin's ambient sounds

    The Piglin head will flap its ears when powered by Redstone, or when worn by a player while walking

New Achievements

    Smithing with Style - Apply these smithing templates at least once: Spire, Snout, Rib, Ward, Silence, Vex, Tide, Wayfinder

    Planting the Past - Plant any Sniffer seed

    Careful Restoration - Make a Decorated Pot out of 4 Pottery Sherds

Known Issues

    Boats that have been placed before today's update may not function correctly until they have been broken and placed again, and any mobs inside boats may be ejected when loading your world for the first time. We hope to have this issue resolved soon, but you may wish to keep a backup copy of your world just in case - thanks for your patience!

Fixes and Changes

General

    Splitscreen players are no longer disconnected when one leaves

    iOS now requests Local Network access in order to find games on the local network

    Added a progress handler when loading into a world that will wait up to a total of 15 seconds for the primary player’s appearance to load

    Improved the time it takes to start up and load into the start screen

    Fixed an issue where a locally hosted dedicated server was not found by clients on the same machine

Gameplay

    Flying is no longer disabled when flying under Stairs

    Fixed fall damage accumulating when the player jumped on a roofed Soul Sand Bubble Column

    Players no longer take fall damage when falling through water at high speeds

    After choosing the Main Menu option on the death screen, the player hitbox is now the correct size when returning to that world

    Distinct green particles are now emitted by the player under effect of Hero of the Village status effect

Mobs

    Ghasts now shoot fireballs out of their mouth instead of at eye level

    Boots and Leggings no longer cause z-fighting when worn by humanoid mobs and Armor Stands

    Mobs are now correctly positioned above the surface of Bamboo Rafts when riding them

    Bees no longer make the player eating sound when eating

Sculk Blocks

    Sculk Sensors now power the block below them when active

    Waterlogging a Sculk Shrieker will now silence its shriek sounds

    The sounds emitted by players and mobs stepping, falling, jumping, or landing on top of Sculk Sensors are now affected by the "Players" sound slider

    Any item use, like using a Brush or Spyglass or eating an Apple now send item interact events that cause vibrations picked up by Sculk Sensors and Wardens

Blocks

    Wooden Logs generated in Woodland Mansions now have the correct facing

    Removed redundant ‘lava_cauldron’ block that could be placed using commands

    Sugar Cane and Bamboo can now be placed on Moss Block

    Conduit block now respects the lighting conditions when held in-hand or dropped

    Top and bottom Door textures now rotate correctly when opened and closed for worlds versioned from 1.20 onward

    Sugar Cane no longer generates an air pocket when generated underwater

    Fixed an issue where a Piston could become invisible in rare cases

    Woodland Mansion's entrance now uses Cobblestone Slabs

    Iron Bars and Glass Panes now can connect to Pistons

    Dead Bushes can now be placed on Grass Blocks and Moss Blocks

    The map color for Black Terracotta now matches Java Edition

    Players no longer fall through Farmland Blocks after jumping on them

    Players no longer fall through Mud Blocks or Farmland Blocks if they are standing on the block as it becomes a complete block

    Fixed an issue where placing blocks while sneaking on an interactable block was not working as intended with client authoritative movement

    Fixed an issue where an Armor Stand’s pose would not change when right-clicked while the player had sneak held and flying

    Weighted Pressure Plates now update their signal strength immediately when multiple items are placed on top

Items

    Fixed a bug where item in Item Frames could be too small in some world templates

    Broken and unbroken Elytra now render in-hand, in the world, and in Item Frames with the correct icon

Realms

    Changed the text font of the placeholder text in the New Post menu

    Changed the text from "A 10 Player Realm" to "10 Players" in the card for 10 Player Realm in the Settings -> Subscription Tab

    Realms now appear immediately on the list in the Friends tab after entering an invite code

    Fixes an issue that prevented a Realm from being reset

    Changed the Realms purple gradient background to be darker

    Fixed an issue where a Realm would generate structures that local worlds would not

    Added a focus indicator to FAQ sections when using keyboard and mouse

    Hid the ‘Download World’ button when there is no backup available

    Fixed a bug where the Manage Subscriptions list would not populate when navigated to from a Realm's ‘Manage Realm’ page

Accessibility

    Added new “Chat Message Duration” accessibility setting to change how long chat messages remain on screen (3 seconds by default)

    Renamed “Notification Duration” to “Toast Notification Duration” and fixed an issue were the setting had no affect on how long toasts remained on display

    The four Creative Inventory tabs now have their names read out by text-to-speech

    Screen reader now describes function of "Delete World" button in the Storage menu

    Tweaked the contrast of the text inside of header for list of worlds in the Storage Settings menu

    Potions, Tipped Arrows, and mob effects have had their colors adjusted to make them more distinguishable from each other

User Interface

    Added new Trails & Tales splash screen text and loading screen tips

    Added new Trails & Tales main menu background

      View now rotates clockwise and is tilted down unless a global resource pack replaces the cubemap background

    Loading animation for adding friends is now the correct size

    The block type icon now appears in the Command Block UI screen

    The game no longer shows a retry cloud sync prompt when encountering an out of space error

    Screen UI now always has a focus in control when using a controller

    Doubled the resolution of world thumbnail images

    Changed the world tag to no longer display "-experimental" on worlds that only use the Holiday Creator Features experiment

    Button sounds will no longer sometimes occur when clicking a disabled button

    Added exclamation marks to certain splash texts that were missing to match Java Edition

    Fixed capitalization in title of Behavior Pack message modal

    Fixed a bug where respawning in VR sometimes softlocked players on the death screen

    Text shadowboxes now have the correct opacity on interactable block screens

    Marketplace and Dressing Room cycle buttons now show navigation chevron when using a controller and controller hints are disabled

    Fixed that the multiplayer toggle in the Create New World screen sometimes wasn't greyed out even though the setting would have no effect

    Fixed a graphical issue where a gamepad icon would display over another screen

Touch Controls

    Fixed issues with keyboard navigation on some menu screens on iOS and Android

Graphical

    Fixed a crash when enabling ray tracing in ray tracing compatible content that was loaded into with ray tracing turned off

    Fixed an issue in RTX where underwater light shafts from the moon would originate from the opposite angle of the moon sprite

Technical Updates

Updated Add-On Template Packs

    Updated Add-On templates for 1.20 with new resources, behaviors, and documentation are available to download at aka.ms/MCAddonPacks

General

    Fixed "get_equipped_item_name" Molang query not being able to return the old name of some flattened items, eg. red_wool, to wool

    Introduced new entity filters "all_slots_empty" and "any_slot_empty" to allow searching for empty item slots in a designated equipment location

    The minecraft:friction component is no longer ignored when calculating ground friction

    Added spawn_item_event event to minecraft:spawn_entity component. This event is called when an item is spawned

    Attribute "speed_multiplier" in the "minecraft:boostable" component is now being parsed correctly from json file. Old behavior is maintained for "format_version" lower than 1.20 with 1.35 value rather than what the json file specifies

    Fixed incorrect content warnings for recipes that used the same blocks but with different data

    Fixed custom textures that override vanilla blocks with aux metadata as a list of textures

Dedicated Server

    Note for Linux users: Ubuntu 18.04 LTS (Bionic Beaver) will reach End of Standard Support in 2023. Accordingly, the Linux Minecraft Dedicated Server will also raise its minimum target Ubuntu version to 20.04 LTS (Focal Fossa) in a later R20 update (exact release to be determined). Minecraft server operators using Ubuntu are encouraged to prepare for this transition by updating their deployments to 20.04 LTS as soon as possible.

    Content logs now show in dedicated server console window with a configurable log level using these new server properties:

      content-log-level - Sets the minimum level for content logs to output. Allowed values: “verbose”, “info”, “warning”, “error”. Default: info

        Note: This log level also affects content logs written to disk when using content-log-file-enabled=true

      content-log-console-output-enabled - Enables or disables content log output to the console window. Default: info

Commands

    Has item command selector now correctly detects whether or not an actor has a filled Map or Firework Star in their inventory

    The "inputpermission" command now has a description displayed in the command dialogue preview

    When typing a slash command, auto-complete no longer suggests block-states that are already part of the typed command

    Improved performance when preparing commands, most noticeable when opening the command window for the first time in a world, but also when loading Command Blocks for old command versions

    "carpet" block is now flattened into unique variants of 16 colors, namely "white_carpet", "orange_carpet", "magenta_carpet", "light_blue_carpet", "yellow_carpet", "lime_carpet", "pink_carpet", "gray_carpet", "light_gray_carpet", "cyan_carpet", "purple_carpet", "blue_carpet", "brown_carpet", "green_carpet", "red_carpet", "black_carpet"

      Commands will still work with "carpet", but only new carpet name will be suggested in the command prompt

    "coral" was split into unique instances, namely "tube_coral", "brain_coral", "bubble_coral", "fire_coral", "horn_coral", "dead_tube_coral", "dead_brain_coral", "dead_bubble_coral", "dead_fire_coral" and "dead_horn_coral"

      Commands will still work with "coral", but "coral" won't be suggested in the command prompt, rather the new names will

    Experience Orbs now merge when spawned with the summon command

Entities

    Custom entities with internal-only components or AI goals will fail to load in game

    Custom entities are restricted to overriding Vanilla entities released before 1.20. Invalid entities used in the “identifier” or “runtime_identifier” field will result in content errors

Items

    Custom items using JSON formats 1.16.100 and formats past 1.17.0 can be loaded without the Holiday Creator Feature toggle if there are no Holiday components used

    Custom items with 'minecraft:record' now show the correct sound description in hover text and on playing in a Jukebox

    Custom items with 'minecraft:durability' and 'minecraft:repairable' can be combined to repair them without requiring a custom item entry

    Items with the Entity Placer item component will now successfully create the actor on air blocks if the "dispense_on" field is empty

    Items with the Entity Placer item component can now be used on a Mob Spawner to change the Spawner's actor spawn type. The item must have a format version of at least 1.19.80

    Removed the non-functional 'on_repaired' parameter from the 'minecraft:repairable' item component

    Released the “minecraft:display_name” item component out of experimental in json formats 1.20.0 and higher

    Released the “minecraft:durability” item component out of experimental in json formats 1.20.0 and higher

    Released the “minecraft:fuel” item component out of experimental in json formats 1.20.0 and higher

    Released the “minecraft:entity_placer” item component out of experimental in json formats 1.20.0 and higher

    Released the “minecraft:icon” item component out of experimental in json formats 1.20.0 and higher

Add-Ons

    Fixed an issue that prevented custom entity spawn eggs from being supported in trade tables (MCPE-170184)

Molang

    Fixed a crash affecting some Marketplace packs preventing them from loading

      There is now a limit on the amount of nested sub-expressions each Molang expression can have

Experimental Technical Features

Camera Command

    Added /camera command as part of the experimental Cameras toggle

      This command can switch to custom camera perspectives or fade the screen

      Use /help camera to get a full list of options

    Added a new experimental Cameras toggle to allow for custom camera perspectives

Items

    Items with the ‘minecraft:throwable’ component now trigger the ‘throw’ sound effect when used

Add-Ons

    Added PlacementDirection and PlacementPosisition BlockTraits

      The PlacementDirection trait can enable the "minecraft:cardinal_direction" and/or "minecraft:facing_direction" states on a block.

        "minecraft:cardinal_direction" is a four value string state ["north", "south", "east", "west"] that describes what cardinal direction the player was facing when they placed the block.

        "minecraft:facing_direction" is a six value string state ["down", "up", "north", "south", "east", "west"] that describes what direction the player was facing when they placed the block.

        Values for these states are set when the block is placed.

      The PlacementPosition trait can enable the "minecraft:block_face" and/or "minecraft:vertical_half" states on a block.

        "minecraft:block_face" is a six value string state ["down", "up", "north", "south", "east", "west"] that describes what face the block was placed on.

        "minecraft:vertical_half" is a two value string state ["bottom", "top"] that describes whether the block was placed in the upper or lower half of a block position.

        Values for these states are set when the block is placed.

      Can access all states associated with BlockTraits through the "block_property" Molang queries and "set_block_property" event responses.

      Note: Use of BlockTraits in JSON is currently behind the "Upcoming Creator Features" toggle

    Removed "knockback_resistance" item component

    Pumpkin blocks use the string type state "minecraft:cardinal_direction" instead of the int type "direction" state

    Removed "dye_powder" item component

    Items using the minimum duration for the “minecraft:fuel” component now work in the Blast Furnace and Smoker

Scripting

    System Events

      Further separation of events into distinct before* and after* handling, with some restrictions on the execution of state updates in a before event:

      All before events moved from world.events into world.beforeEvents property. The "before" prefix has been removed. Functions that alter world state are prohibited in before event callbacks. Read-only methods and properties are allowed. Set methods are limited to the event object itself. Any use of restricted methods and properties will throw an exception.

      For example, system.events.beforeWatchdogTerminate is now considered a "before" event. Functions that alter world state are prohibited in before event callbacks. Read-only methods and properties are allowed. Set methods are limited to the event object itself. Any use of restricted methods and properties will throw an exception

      For example, system.events.scriptEventReceived is now considered an "after" event. After event callbacks are executed in a deferred manner. Using /scriptEvent something will queue script to execute at a later point

    Renamed Scripting Events

      Before Events renamed to *BeforeEvent and event signals renamed to *BeforeEventSignal

        Example: BeforeItemUseEvent renamed to ItemUseBeforeEvent and BeforeItemUseEventSignal renamed to ItemUseBeforeEventSignal

      Other events renamed to *AfterEvent and event signals renamed to *AfterEventSignal

        Example: WeatherChangedEvent renamed to WeatherChangedAfterEvent and WeatherChangedEventSignal renamed to WeatherChangedAfterEventSignal

      chat event renamed to chatSend

        world.events.beforeChat renamed to world.events.beforeChatSend

        world.events.chat renamed to world.events.chatSend

        BeforeChatEvent renamed to ChatSendBeforeEvent

        BeforeChatEventSignal renamed to ChatSendBeforeEventSignal

        ChatEvent renamed to ChatSendAfterEvent

        ChatEventSignal renamed to ChatSendAfterEventSignal

    Fixed a bug where BlockPermutation.resolve() would fail to resolve custom block properties

    Renamed Entity.scoreboard to Entity.scoreboardIdentity

    Item Events

      The ItemStartUseOnEvent now only fires for the first block that is interacted with when performing a build action

      The ItemUseOnEvent now only fires if the item is successfully used on a block

      ItemUseOnEvent property blockLocation: Vec3 has been changed to block: Block

      ItemStartUseOnEvent property blockLocation: Vec3 has been changed to block: Block

      ItemStopUseOnEvent property blockLocation: Vec3 has been changed to block: Block

      ProjectileHitEvent property faceLocation: Vec2 has been changed to faceLocation: Vec3 - This position is relative to the bottom north-west corner of the block

      ItemUseOnEvent property faceLocation: Vec2 has been changed to faceLocation: Vec3 - This position is relative to the bottom north-west corner of the block

    Entity

      Added interface teleportOptions {dimension?: Dimension, rotation?: Vector2, keepVelocity?: boolean, facingLocation?: Vector3, checkForBlocks?: boolean}

      Added interface Vector2 {x: number, y: number}

      Added function tryTeleport(location: Vector3, teleportOptions?: teleportOptions) : boolean - Attempts to teleport the entity and returns false if the entity is unable to teleport safely (blocks surrounding teleport location or unloaded chunk)

      Changed function teleport to teleport(location: Vector3, teleportOptions?: teleportOptions) : void - Teleports an entity

      Changed function setRotation to setRotation(rotation: Vector2) : void - Sets the entity's rotation

      Changed function getRotation to getRotation() : Vector2 - Gets the entity's rotation

      Updated function addTag(tag: string): boolean - The tag must be less than 256 characters

      Updated method kill to return boolean instead of void. If return value is true, entity can be killed, otherwise false

    Added interface EntityApplyDamageOptions. Additional options about the source of damage to use as input in Entity.applyDamage

    Added interface EntityApplyDamageByProjectileOptions. Additional options about the source of damage to use as input in Entity.applyDamage in case of projectile damage

      Updated method applyDamage. Renamed parameter source to options. Parameter type also changed from EntityDamageSource to EntityApplyDamageOptions | EntityApplyDamageByProjectileOptions

    SimulatedPlayer

      Changed function getHeadRotation to getHeadRotation() : Vector2 - Gets the simulated players head rotation

    TitleDisplayOptions will now accept floating point values

    Added new WorldSoundOptions and PlayerSoundOptions interface types for use with the world.playSound and player.playSound respectively

      World.playSound now requires a location argument

      When calling playMusic and queueMusic, an error will now be thrown if musicOptions.volume is less than 0.0

      When calling playMusic and queueMusic, an error will now be thrown if musicOptions.fade is less than 0.0

      When calling playSound, an error will now be thrown if soundOptions.pitch is less than 0.01

      When calling playSound, an error will now be thrown if soundOptions.volume is less than 0.0

    Entity objects now persist across dimension changes and chunk reloading. This means that if you have a reference to an invalid Entity, it will become usable once the Entity has been transferred or reloaded. You can check whether an Entity is loaded or unloaded by reading its lifetimeState property

    Added read-only property lifetimeState - Returns the lifetime state of the Entity. Valid values include "loaded" and unloaded"

    ItemDefinitionTriggeredEvent

      Renamed property item to itemStack

    ItemStartUseOnEvent

      Renamed property item to itemStack

      Replaced function getBlockLocation with read-only property blockLocation: Vector3

      Removed function getBuildBlockLocation

    ItemStopUseOnEvent

      Renamed property item to itemStack

      Replaced function getBlockLocation with read-only property blockLocation: Vector3

    ItemUseEvent

      Renamed property item to itemStack

    ItemUseOnEvent

      Renamed property item to itemStack

      Replaced function getBlockLocation with read-only property blockLocation: Vector3

      Replaced properties faceLocationX and faceLocation with read-only property faceLocation: Vector2

    BlockHitInformation

      Replaced properties faceLocationX and faceLocation with read-only property faceLocation: Vector2

    After Events

      All non-before events have been moved from world.events to world.afterEvents

      events has been removed from the world object

      After events do not execute immediately, instead they are deferred until a later point in the tick when they are flushed. It is guaranteed that all events fired in a tick are flushed within a tick

    Fixed a bug where modified equipment and container slots were not being synced to clients

    @minecraft/server

      Renamed BlockProperties to BlockStates

      Renamed BlockPermutation.getAllProperties to BlockPermutation.getAllStates

      Renamed BlockPermutation.getProperty to BlockPermutation.getState

    Added class EffectTypes

      Added function get(identifier: string): EffectType - Returns the effect type if it exists

      Added function getAll(): EffectType[] - Returns all of the effects

    Updated class Effect

      Updated duration property. Is the duration of the effect in ticks

      Added property typeId. Returns the effect’s type id

    Added interface EntityEffectOptions { amplifier?: number, showParticles?: boolean }

    Added function Entity.removeEffect(effectType: EffectType | string): boolean - Removes an effect from an Entity. Returns false if the effect is not found or does not exist

    Updated function Entity.getEffect(effectType: EffectType | string): Effect | undefined - Gets the effect if it exists on the entity. Otherwise returns undefined

    Updated function Entity.addEffect(effectType: EffectType | string, duration: number, options?: EntityEffectOptions): boolean - Adds an effect to the Entity. Returns false if the effect cannot be added (If the effect does not exist, the duration is negative)

    New APIs moved from beta to stable @minecraft/server 1.2.0:

      Moving applyDamage(amount: number, options?: EntityApplyDamageByProjectileOptions | EntityApplyDamageOptions): boolean to 1.2.0

      Moving kill(): boolean to 1.2.0

      Moving EntityApplyDamageOptions to 1.2.0

      Moving EntityApplyDamageByProjectileOptions to 1.2.0

      Moving EntityDamageCause to 1.2.0

      Moving addTag(tag: string) to 1.2.0

      Moving removeTag(tag: string) to 1.2.0

      Moving hasTag(tag: string) to 1.2.0

      Moving getTags() to 1.2.0

      Moved Container, BlockInventoryComponent, and EntityInventoryComponent to 1.2.0

      Moved Music APIs from beta to stable

      Moved Sound APIs from beta to stable

      Moved ModalFormDataMessageFormData, and ActionFormData to 1.0.0

      Fixed bug in response of MessageFormResponse where selection was inverted from which button was selected. button1 now refers to the left button and results in a selection of 0 and button2 now refers to the right button and results in a selection of 1

      Moved ItemStack constructor and getter APIs to 1.2.0

      Moved EntityItemComponentItemComponent, ItemType, and ItemLockMode to 1.2.0

      Moving applyImpulse(vector: Vector3): void to 1.2.0

      Moving applyKnockback(directionX: number, directionZ: number, horizontalStrength: number, verticalStrength: number): void to 1.2.0

      Moving clearVelocity(): void to 1.2.0

      Moved runCommand from beta to 1.2.0

      Moving getComponent(componentId: string): EntityComponent | undefined method to 1.2.0

      Moving getComponents(): EntityComponent[] method to 1.2.0

      Moving hasComponent(componentId: string): boolean method to 1.2.0

      Moving EntityComponent class to 1.2.0

      Moving EntityBaseMovementComponent class to 1.2.0:

        Moving readonly maxTurn: number property to 1.2.0

        Moving the following additional EntityBaseMovementComponent subclasses to 1.2.0:

          EntityMovementAmphibiousComponent

          EntityMovementBasicComponent

          EntityMovementFlyComponent

          EntityMovementGenericComponent

          EntityMovementHoverComponent

          EntityMovementJumpComponent

          EntityMovementSkipComponent

      Renamed EntityIsDyableComponent class to EntityIsDyeableComponent and moved to 1.2.0

      Moving the following additional EntityComponent subclasses to 1.2.0:

        EntityCanClimbComponent

        EntityCanFlyComponent

        EntityCanPowerJumpComponent

        EntityColorComponent

        EntityFireImmuneComponent

        EntityFloatsInLiquidComponent

        EntityFlyingSpeedComponent

        EntityFrictionModifierComponent

        EntityGroundOffsetComponent

        EntityIsBabyComponent

        EntityIsChargedComponent

        EntityIsChestedComponent

        EntityIsHiddenWhenInvisibleComponent

        EntityIsIgnitedComponent

        EntityIsIllagerCaptainComponent

        EntityIsSaddledComponent

        EntityIsShakingComponent

        EntityIsShearedComponent

        EntityIsStackableComponent

        EntityIsStunnedComponent

        EntityIsTamedComponent

        EntityMarkVariantComponent

        EntityPushThroughComponent

        EntityScaleComponent

        EntitySkinIdComponent

        EntityVariantComponent

        EntityWantsJockeyComponent

    Enchantments

      Removed MinecraftEnchantmentTypes class. Use MinecraftEnchantmentTypes from @minecraft/vanilla-data module for minecraft version specific information.

      Added support for "strings" in all Enchantment methods for specifying the enchantment type

    source on ExplosionBeforeEvent is now an optional property because explosions may not have a source

    Tameable Component

      Removed unimplemented tameEvent from TameableComponent

    Updated API to better handle operations outside of loaded and ticking areas

    PositionInUnloadedChunkError: Exception thrown when trying to interact with a Block object that isn't in a loaded and ticking chunk anymore

    PositionOutOfWorldBoundariesError: Exception thrown when trying to interact with a position outside of dimension height range

    Dimension

      getBlock now returns an optional Block to reflect it might return 'undefined' if asking for a block at an unloaded chunk

    Signs

      Added optional SignSide parameter to functions setText, getTextgetRawTextsetTextDyeColor, and getTextDyeColor on BlockSignComponent to support getting and setting text and colors on both sides of signs

      Added isWaxed property to BlockSignComponent indicating whether players can edit the sign or not

      Added setWaxed method to BlockSignComponent to block players from editing the sign

    runCommand and runCommandAsync on Dimension and Entity can now fail with a CommandError

      runCommand can throw a CommandError exception

      runCommandAsync will pass a CommandError into the reject handler

You may like these posts

  • Fixed Fixed a top crash that could occur during gameplay Fixed a bug related to some packs not being available to purchase suc…
  • Changes: Player Emotes Several improvements have come to the emote system in Bedrock Edition! Emote usage now appears in chat The emote whee…
  • An update has been released to fix several issues that addresses a few issues that occurred since the release of 1.19.70. …
  •   Experimental Features: Player Sneaking The ability to sneak under 1.5 block gaps is now behind the “Short Sneak” toggle. Ena…
  • Fixed an issue that was causing continuous freezes when playing on Nintendo Switch Fixed a crash that could occur when playing on …
  •  Fixes:Fixed “§” text modifiers overwriting text when next to a line break on iOSFixed an issue that caused the keyboard to become unresponsive when placing multiple Signs su…

4 comments

  1. second ago
    jjj
  2. second ago
    hi
  3. second ago
    mmb
  4. second ago
    j