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Minecraft 1.20.10 MCPE

15 min read

A new Minecraft update is ready to play! Since releasing the Trails & Tales update, the team has been hard at work on even more improvements to the game. Here are just a few of the highlights:

    Players can now sneak under 1.5 block gaps

    Shovels are no longer needed to craft Boats

    Many more actions now emit vibrations detected by Sculk Sensors

    Fixes to over 50 community-reported issues

NOTE: This update will appear as version 1.20.11 on Xbox

Vanilla Parity

Short Sneaking

    Player’s hitbox height now reduces to 1.5 blocks while sneaking

      Sneaking will automatically be initiated while stuck in a gap of less than 1.8 blocks

      Sneaking will lower the player camera height respective of these changes

      Sneaking now requires enough space to stand in order to exit sneaking

      Players will transition from swimming to sneaking if they are unable to stand up but would be able to sneak

    Players are no longer able to sneak while riding

    Players will no longer suffocate when short sneaking in certain scenarios

    Players will no longer suffocate when riding on a Camel in 2 block gaps 

    Players will no longer be pushed slightly when short sneaking is by being pushed by a block

    Fixed many interactions where being forced into sneaking acted the same as holding the sneak button

Other Changes

    Items dropped by storage entities are now centered inside the nearest block

    Shovel has been removed from Boat recipe

    Barrel recipe has been modified to use Planks instead of Sticks

    The Cobweb to String recipe has been removed

    Fixed a bug where Zombie Villager did not drop given item after curing

Experimental Features

Crawling

    Added the ability to crawl behind the Short Sneaking and Crawling Experimental toggle

    Created new player crawling animation

    Players will now begin crawling when in a 1 block gap, similar to sneaking

    Crawling is the same speed as sneaking

    Players will automatically stand up or begin sneaking if they leave the 1 block gap

    Players will begin swimming if they enter water while crawling, or vice-versa

    Player's model is now centered around their hitbox when swimming

    Players will now always spawn projectiles from the camera position when sneaking, swimming, or gliding

    Players will now spawn particle effects when eating in the correct position if they are sneaking, swimming, or gliding

    Loyalty Tridents will always return to the player's camera

    Players will no longer be stuck inside Cauldrons or Composters when crawling inside with a Trapdoor

    The paper doll will now show up properly when crawling

    Fixed an issue where gliding or swimming could sometimes give the player an incorrect bounding box

Recipe Unlocking

    Recipe unlocking – now in Bedrock!

      Added recipe unlocking as an experiment

      Collect materials to unlock relevant recipes

      A notification will tell you when you've found a new crafting material

      Picking up an item teaches you how to craft that item. Great for when a friend gives you a tool you haven’t crafted before

      We’d love to hear what you think of this feature, so please send us your feedback at aka.ms/MCRecipeUnlocks

Fixes and Changes

General

    Fixed the "Communication Error" message appearing when leaving a Local Network game as the host on Nintendo Switch

    Reduce cases where players might see 'Unable to connect' errors due to 'Expired Auth from Discovery'

Gameplay

    Camera position is now used for audio system listening and ambient sounds

      Previously the player position and rotation were sometimes used for audio listening

      This effectively flips audio panning when using 'third person front' camera perspective

    Mobs

      Farmer Villagers will now interact with Torchflower Seeds and Pitcher Pods. They can pick up the seeds and plant them, but they will not harvest the Torchflower or Pitcher Crop

      The sound played when a Camel is dashing is no longer played repeatedly

      Fixed issue with Jump Boost effect not affecting Magma Cubes

      Fixed Boats on Ice disappearing when Client-Side Chunk-Generation was enabled

      Mobs are back to normal despawn rate during night

      Camels now play a walking animation when taking damage while standing still

      Sniffer can no longer dig up seeds in the air

      Mobs no longer continue to freeze without Powder Snow if there is a Powder Snow block near the west and north side

    Blocks

      Polished Basalt and Chiseled Deepslate can no longer be replaced by Sculk during world generation

      Polished Deepslate can now be replaced by Sculk during world generation

      Decorated Pots crafted with at least one Sherd now have a hover tooltip displaying the Sherd and Brick ingredients

      Players without permission to open/close containers can no longer interact with Chiseled Bookshelves

      The correct sound effect is now played when removing an enchanted Book from Chiseled Bookshelf

      Chiseled Bookshelf slot interactions are now symmetrical

      Cauldron water texture is now the correct version

      Note Block on top of Soul Soil now produces the Harp sound instead of the Snare sound

      Shovel can no longer mine Packed Mud as fast as Pickaxe

      Placing blocks on Top Snow and Tall Grass while moving side to side will no longer cause them to stack up continuously

      Suspicious Gravel and Suspicious Sand blocks now display correctly on Maps

      Mushrooms are now able to spawn on fallen tree trunks

      Conduit now has the correct lighting when placed on ground

    Items

      Fixed black pixels being generated on maps when Client-Side Chunk Generation was enabled

      Shield no longer clips inside the Armor Stand model while in the riposte pose

    Sculk Vibrations

      Placing, rotating, or removing an item in an Item Frame or in a Glow Item Frame now emits vibrations

      Charging a Respawn Anchor now emits vibrations

      Scraping or applying wax to blocks of the Copper block set now emits vibrations

      Switching a Daylight Detector to an Inverted Daylight Detector, or vice-versa, now emits vibrations

      Adding food to a Campfire now emits vibrations

      Adding or removing a Music Disc to a Jukebox now emits vibrations

      Mud turning into Clay now emits vibrations

      Harvesting Sweet Berries now emits vibrations

      Placing an Eye of Ender in an End Portal Frame now emits vibrations

      Bees now emit vibrations when entering or exiting a Beehive or a Bee Nest

      Interacting with a Composter now emits vibrations

      Attaching or detaching a Lead from a Fence now emits vibrations

      Attaching or detaching a Lead from a mob now emits vibrations

      Dying a Sheep now emits vibrations

      Picking Glow Berries now emits vibrations

      Farmland turning into Dirt now emits vibrations

      Using a Spawn Egg on a Monster Spawner now emits vibrations

      Silverfish merging with blocks now emit vibrations

      Using a Hoe on Rooted Dirt now emits vibrations

      Using a Shovel to create Dirt Paths now emits vibrations

      Placing a Door now emits vibrations

      Planting seeds in Farmland now emits vibrations

    Realms

      Updated the contrast ratio of the close button in realms feed menu

      Updated the contrast ratio of the New Post header banner

      An error message is now shown when attempting to upload a cross-platform restricted world to Realms, instead of uploading a corrupted world

      The focus indicator no longer auto selects the Find Friend button when the Members tab is selected

    Accessibility

      Improved the Xbox on-screen keyboard experience, including better positioning, updating fields with typed input, and no more screen dimming while on screen keyboard is open

      Added a toggle to all platforms enabling extra-large GUI scaling beyond what the GUI slider allows

      Text-to-speech now reads item names when selecting items in the hotbar

    User Interface

      Added support for detecting Brazilian Portuguese as the preferred system language on Nintendo Switch

      Horse and Donkey jump bar, and camel dash bar, now scale properly to the experience bar)

      Changed the Pause Menu disconnection text to be platform agnostic

      Fixed an issue that caused the inventory to get locked up after auto placin

      Imported worlds now get their last played date modified to the time they were imported

      Reordered the gamepad tooltips for UI screens so that the buttons align with the same side as a controller

    Mouse Input

      Default chat duration is now set to 10 seconds while default toast notification duration remains at 3 seconds

      Improved handling of simultaneous mouse clicks, triggering each individual associated action/response

      Fixed issues with unresponsive or laggy input when using mouse together with a controller

      Text-to-speech now reads "Slash button" when hovering over the "/" button in the chat screen

    Graphical

      Fixed issues with highlighted blocks and mob shadows appearing through the Pumpkin head overlay on Switch

      Rendering of snow or rain is now based on camera position instead of player position

      Shields no longer flicker when held in both hands on RTX

      Fixed sleep and camera fade effect not covering the screen until after first-person rendering happens

      Underwater and fog effects are now based on camera position rather than player position

      Fancy Leaves setting is now applied immediately and will no longer cause x-ray effect

      Fixed player capes not properly flapping when moving forward but looking sideways (fixed for real this time!)

    Technical Updates

    Updated Add-On Template Packs

      Updated Add-On templates for 1.20.10 with new resources, behaviors, and documentation are available to download at aka.ms/MCAddonPacks

    Dedicated Server

      Note for Linux users: Ubuntu 18.04 LTS (Bionic Beaver) will reach End of Standard Support in 2023. Accordingly, the Linux Minecraft Dedicated Server will also raise its minimum target Ubuntu version to 20.04 LTS (Focal Fossa) in a later 1.20 update (exact release to be determined). Minecraft server operators using Ubuntu are encouraged to prepare for this transition by updating their deployments to 20.04 LTS as soon as possible.

      Fixed invalid entries in allowlist.json causing a crash

    Stability and Performance

      Invalid JSON objects within the entity component "minecraft:behavior.nearest_attackable_target" will no longer crash the game

      Fixed a crash that could occur when running the “go_and_give_items_to_noteblock” goal

      Fixed a crash that could occur when attempting to change a mob’s scale while it was colliding with blocks

    Add-Ons and Script Engine

      Added deprecation error message for the part_visibility component (the bone_visibility field in the geometry component should be used instead, see block documentation for more information)

      Fixed an issue where adding a minecraft:peek component to a custom entity would cause the game to crash

    Commands

      /time query command will now return the correct day and time of day when the absolute time is negative

      Executing the "inputpermission set" command will now output a message to the chat with the results

      Executing the "inputpermission set" command will now result in an error if it does not affect any players

      Command positions will now use the current position/rotation when running mcfunctions via execute

      Fixed issue where some execute commands stopped working on Realms 

      The "hasitem" target selector argument now counts items held with the cursor

      Commands will still work with "concrete", but "concrete" won't be suggested in the command prompt, rather the new names will

        "concrete" block is now split into unique instances, namely "white_concrete", "orange_concrete", "magenta_concrete", "light_blue_concrete", "yellow_concrete", "lime_concrete", "pink_concrete", "gray_concrete", "light_gray_concrete", "cyan_concrete", "purple_concrete", "blue_concrete", "brown_concrete", "green_concrete", "red_concrete", and "black_concrete"

      Java Parity: Block states in commands will use equals instead of colon in version 1.20.0 and later. For example using the setblock command: /setblock ~ ~ ~ oak_log["pillar_axis"="x"

      Block states with equals don't require a space to show autocomplete options

    Components

      Added a content error when minecraft:balloonable is used on minecraft:player to prevent issues as this component is not supported in this way

    Entities

      Custom entities are no longer restricted to overriding Vanilla entities released before 1.20. All Vanilla entities can be used in the "identifier" or "runtime_identifier" field, including Camel and Sniffer

    Blocks

      Updated the "minecraft:geometry" block component to allow bone visibility to be defined with a Molang expression

      Changed minecraft:block JSON schema so what was previously called "properties" is now called "states". This change takes effect for files where format_version is 1.20.10 or higher. Previous content is unaffected

    Items

      Released the minecraft:cooldown item component out of experimental in json formats 1.20.10 and higher

      Released the minecraft:repairable item component out of experimental in json formats 1.20.10 and higher

      Items with the "minecraft:block_placer" component will now place blocks with correct orientation

      Released the "minecraft:max_stack_size" item component out of experimental in json formats 1.20.10 and higher

      Custom items with "minecraft:block_placer" will no longer place certain blocks in the wrong location

      Released the "minecraft:block_placer" item component out of experimental in json formats 1.20.10 and higher

      Released the "minecraft:record" item component out of experimental in json formats 1.20.10 and higher

      Released the "minecraft:can_destroy_in_creative" item component out of experimental in json formats 1.20.10 and higher

      Released the "minecraft:hover_text_color" item component out of experimental in json formats 1.20.10 and higher

    Experimental Technical Features

    Add-Ons and Script Engine

      Camera Presets can now specify "listener":"player" to have the audio system use the player position for audio positioning

        Added "example:example_player_listener" Camera Preset to demonstrate this option

      Actually fixed the bug that caused player capes to stop flapping when moving forward but looking sideways in the query.cape_flap_amount by switching the rotation used from the player's looking rotation to the player's body rotation

      Observer blocks use state "minecraft:facing_direction" instead of "facing_direction". "minecraft:facing_direction" uses string values ("down", "up", "north", "south", "east", "west")

    API

      Dynamic properties can now optionally have default values

      Increased Dynamic Property registration limits:

        Actors: ~1KB -> 128KB

        World: ~10KB -> 1MB

      ScreenDisplay

        Removed clearTitle()- Use setTitle with an empty string to clear the title

        Updated fadeInSeconds, staySeconds, fadeOutSeconds to fadeInDuration, stayDuration, fadeOutDuration on TitleDisplayOptions (seconds to ticks)

        Updated setTitle to reset the times per each new title

        Added RawMessage support for setTitle, updateSubtitle, and setActionBar

      Entity additions

        Added read-only property isGliding - Returns whether the player is gliding with Elytra

        Added read-only property isJumping - Returns whether the player is using the jump action

        Added read-only property isFlying - Returns whether the player is flying (e.g. Creative or Spectator mode)

        Added read-only property isSprinting - Returns whether the entity is sprinting

        Added read-only property isSwimming - Returns whether the entity is swimming

        Added read-only property isClimbing - Returns whether the entity is climbing (e.g. Player on a ladder or Spider on a wall)

        Added read-only property isOnGround - Returns whether the entity is on the ground

        Added read-only property isInWater - Returns whether the entity is in water

        Added read-only property isFalling - Returns whether the entity is falling

        Added read-only property fallDistance - Returns the current fall distance (Used for calculating fall damage)

        Added function fly - Makes the player fly (e.g. Creative or Spectator mode)

        Added function stopFlying - Makes the player stop flying (e.g. Creative or Spectator mode)

        Added function glide - Makes the player glide with Elytra

        Added function stopGliding - Makes the player stop gliding with Elytra

        Added function swim - Makes the player swim

        Added function stopSwimming - Makes the player stop swimming

      Entity additions (effects)

        Updated function addEffect(effectType: EffectType | string, duration: number, options?: EntityEffectOptions): void to return void and to throw if the effect does not exist or the parameters are out of bounds

        Updated function getEffect(effectType: EffectType | string): Effect | undefined to throw if the effect does not exist

        Updated function removeEffect(effectType: EffectType | string): boolean to throw if the effect does not exist

      BlockEvents

        Added events 'PressurePlatePushEvent', 'PressurePlatePopEvent', 'TargetBlockHitEvent', and 'TripWireTripEvent'

      ContainerSlot

        Removed function clone - Please use function getItem instead

      EntityHealableComponent

        Removed filters: FilterGroup property

      EntityAttributeComponent

        Added effectiveMin: number property. Returns the minimum possible value for the component

        Added effectiveMax: number property. Return the maximum possible value for the component

        Renamed value property to defaultValue

        Renamed current property to currentValue

        Renamed setCurrent method to setCurrentValue

      Added EntityHealthChangedAfterEvent. It is triggered when any health change happens for an Entity

      System

        Replaced system.events with system.beforeEvents and system.afterEvents

        Renamed event beforeWatchdogTerminate to watchdogTerminate and moved it to system.beforeEvents

        Moved scriptEventReceive to system.afterEvents

      MessageReceiveAfterEvent

        Removed property sourceType

      ScriptEventSource

        Replaced enum MessageSourceType with a new enum ScriptEventSource

      ScriptEventCommandMessageAfterEvent

        Changed property sourceType from MessageSourceType to ScriptEventSource

        Increased maximum message length from 256 to 2048 characters

      Dynamic Property identifiers are now limited to 1024 characters

      Removed MinecraftEffectTypes defined in @minecraft/server. See @minecraft/vanilla-data NPM package for an equivalent

      Moved several APIs to stable 1.30:

        Moving tryTeleport(location: Vector3, duration: number, options: ScriptTeleportOptions) to 1.3.0

        Moving teleport(location: Vector3, options: ScriptTeleportOptions) to 1.3.0

        Moved function getComponent to 1.3.0

        Moved world event PlayerJoinAfterEvent to 1.3.0

        Moved world event PlayerLeaveAfterEvent to 1.3.0

        Moved world event PlayerSpawnAfterEvent to 1.3.0

        Moved EntityComponent EntityHealableComponent to 1.3.0

        Moved EntityComponent EntityHealthComponent to 1.3.0

        Moved class FeedItem to 1.3.0

        Moved class FeedItemEffect to 1.3.0

        Moving addEffect(effectType: string | EffectType, duration: number, options: EntityEffectOptions) to 1.3.0

        Moved getEffect(effectType: string | EffectType) to 1.3.0

        Moved getEffects() to 1.3.0

        Moved removeEffect(effectType: string | EffectType) to 1.3.0

        AfterEvents

          Moving ButtonPushEvent to 1.3.0

          Moving LeverActivateEvent to 1.3.0

        Moved function spawnEntity to 1.3.0

        Moved function spawnItem to 1.3.0

      Spawn Point Updates:

        Removed function clearSpawn

        Removed property spawnDimension

        Added function getSpawnPoint(): DimensionLocation | undefined - Returns the player's spawn point

        Added function setSpawnPoint(spawnPoint?: DimensionLocation): void - Sets the player's spawn point, or clears it if spawnPoint is undefined

        Renamed function getDefaultSpawnPosition to getDefaultSpawnLocation

        Renamed function setDefaultSpawn to setDefaultSpawnLocation

      DimensionLocation

        Added new interface DimensionLocation - Represents a location in a dimension

      Added hasParticipant function to ScoreboardObjective.

      The following functions in ScoreboardObjective can now accept Entity or string types as participants:

        getScore

        setScore

        removeParticipant

      Removed getScoresetScore from ScoreboardIdentity and Scoreboard

      Removed the removeFromObjective function from ScoreboardIdentity

      Fixed bug where scoreboard values would not be updated on the client when updated from script

      Raycasting

        Changed function Dimension.getBlockFromRay

          Changed return type from Block to BlockRaycastHit | undefined

        Changed function Dimension.getEntitiesFromRay

          Changed return type from Entity[] to EntityRaycastHit[]

        Changed function Entity.getBlockFromViewDirection

          Changed return type from Block to BlockRaycastHit | undefined

        Changed function Entity.getEntitiesFromViewDirection

          Changed return type from Entity[] to EntityRaycastHit[]

        Added interface BlockRaycastHit

        Added interface EntityRaycastHit

      Renamed leverActivate after event to leverAction

        Removed class EntityHitAfterEvent.

        Added class EntityHitBlockAfterEvent

        Added class EntityHitEntityAfterEvent

        Class WorldAfterEvents

          Removed property entityHit

          Added property entityHitBlock

          Added property entityHitEntity

      Added helper function isValid() to several classes in order to check if the object is valid. This can safely be used on any handle to a native object before accessing or using the object, to ensure the underlying object still exists and is valid to use

        Block (checks the block is a valid position in bounds and the containing chunk is loaded & ticking)

        Container (checks the relevent container inventory exists and is valid)

        Effect (checks the owning entity is valid and the effect exists on that entity)

        ScreenDisplay (checks the owning player is valid)

        ScoreboardObjective (checks the objective entry exists and is attached to a valid scoreboard)

        Entity (checks that the entity exists in the world. Will return true if the entity is dead)

          Player

          SimulatedPlayer (Note simulated players do not automatically get removed from the world, so isValid will return true long after they are dead)

        ContainerSlot (checks the item context is valid: Container exists in the world, such as the owning entity, and the slot is within the container bounds)

          Already existed as a read-only property, changed to a method for consistency

      Component

        EntityAttributeComponent (checks the owning entity is valid and the attribute exists on the entity)

        BlockLiquidContainerComponent (checks block exists and is a valid cauldron type)

          Added read only method isValidLiquid which checks if the liquid in the cauldron matches the component in question (EG. BlockLavaContainerComponent checks for lava liquid)

        EntityComponent (checks the owning entity exists)

        ItemComponent (checks the owning item exists)

      World

        Renamed getTime to getTimeOfDay

        Renamed setTime to setTimeOfDay

        setTimeOfDay now accepts a TimeOfDay enum as an argument

        The timeOfDay argument for setTime must now be within 0-23999 (inclusive)

        getDay function

      Updated the following enums' values to be PascalCase instead of camelCase:

        ClipboardMirrorAxis

        ClipboardRotation

        HttpRequestMethod

        FormCancelationReason

        Direction

        DisplaySlotId

        EntityLifetimeState

        FluidType

        ObjectiveSortOrder

        ScoreboardIdentityType

        ScriptEventSource

        SignSide

        WatchdogTerminateReason

        WeatherType

    Camera

      Changed camera command fade color to take integer values from 0 to 255 rather than 0.0 to 1.0 fractional values

      Camera fade command now enforces fade duration limits; fade in, hold, and fade out must be between 0 and 10 seconds

      Ensuring camera pitch can only be between -90 and 90 degrees when using the /camera command

      Camera preset JSON now supports an optional bool 'player_effects' value which causes game rendering to use player effect state (for example night vision) when this preset is active. Added the "example:example_player_effects" preset to demonstrate this

      Camera command can now take a 'facing' option instead of a 'rot' option with a target entity or position specified

      Fixed custom cameras to not use the 'inside block' effect when player head is inside a block

      Limit free cam JSON to not pitch camera beyond plus or minus 90 degrees

      Fixed /camerashake command to shake camera without also shaking player

      Rendering of experimental minecraft:free camera no longer affected by player state like night vision

    Items

      Items in format version 1.20.10 and above with the ”minecraft:throwable” component will trigger Item Use events when thrown

      Custom items with "minecraft:block_placer" will no longer place certain blocks in the wrong location

      Changed "minecraft:shooter" to only consume ammo when charging the item if "charge_on_draw" is set "true"

      Items with the "minecraft:block_placer" component will now place blocks with correct orientation

      Deprecated "minecraft:render_offsets" component in json formats 1.20.10 and higher

      Changed charging action behavior in "minecraft:shooter" to match Vanilla crossbow

      Changed shooting behavior for a charged "minecraft:shooter" with an empty inventory/offhand to successfully shoot the charged ammunition

      Released the "minecraft:shooter" item component out of experimental in json formats 1.20.10 and higher

      Released the "minecraft:throwable" item component out of experimental in json formats 1.20.10 and higher

      Released the "minecraft:projectile" item component out of experimental in json formats 1.20.10 and higher

      Released the "minecraft:can_destroy_in_creative" item component out of experimental in json formats 1.20.10 and higher

      Released the "minecraft:hover_text_color" item component out of experimental in json formats 1.20.10 and higher

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1 comment

  1. second ago
    Nice 👍